Board game help for buyers in the United Kingdom (UK): plain English, no hype.

Games like Risk

Last checked 3 November 2026

Quick answer: Small World is the easiest step on from Risk: fantasy races fighting over a map that's too small for them all, from 8 and up. Root and Scythe are deeper games about fighting over territory for 14 and up, Star Wars: Rebellion and Twilight Imperium Fourth Edition are the big all-evening epics, and King of Tokyo keeps the dice-rolling scraps down to 30 minutes.

Risk gets plenty right. There's a map, there are armies, and you get to roll dice at your brother-in-law. What it's bad at is ending. Games drag on long after the winner's obvious, and whoever gets knocked out first sits watching for an hour. Everything here keeps the conquest and fixes at least some of that. They're in order of our teaching rating, easiest first. Play times run from half an hour to most of a day, so check that before you buy.

As an Amazon Associate we earn from qualifying purchases. The “Check price on Amazon” buttons are paid links: if you buy through one, we may get a small fee at no extra cost to you. It doesn't change which games we pick. See how we make money.

King of Tokyo box: cartoon monsters, a giant robot and a big ape fighting over a city skyline

1. King of Tokyo

Play a giant monster and roll dice, a bit like Yahtzee, to attack, heal or score. Whoever's in Tokyo hits everyone else but can't heal there. First to 20 points or last monster standing wins.

Players
2 to 6 players
Age
8+
Play time
about 30 minutes
Our teaching rating
Easy to teach

Why it suits this: No map, but it's the quickest way to get Risk's best bit, which is rolling dice and hitting people. In Richard Garfield's monster game you roll dice, a bit like Yahtzee, to attack, heal or score. Whoever's in Tokyo hits everyone else but can't heal there, so holding the city is a gamble. First to 20 points or last monster standing wins. It's 2 to 6 players, 8 and up, about 30 minutes, and easy to teach.

Check price on Amazon for King of Tokyo (opens in a new tab)

Details last checked 19 October 2026.

Small World box: a cartoon troll, dwarf, wizard and other fantasy creatures charging across a hill under the Small World logo

2. Small World

Fantasy races fighting over a map that's too small for them all. Each race gets a random special power, and the clever bit is knowing when to put yours into decline and start a fresh one.

Players
2 to 5 players
Age
8+
Play time
40 to 80 minutes
Our teaching rating
Takes a little explaining

Why it suits this: The one to try first if Risk is the family game. It's still about grabbing land on a map, but the map's too small for everyone, and each fantasy race comes with a random special power (there are 14 races and 20 powers). The clever bit is knowing when to put your race into decline and start a fresh one. Philippe Keyaerts' game is 2 to 5 players, 8 and up, 40 to 80 minutes, and it takes a little explaining.

Check price on Amazon for Small World (opens in a new tab)

Details last checked 22 October 2026.

Root box: armed woodland animals (cats, a mouse, a bird and a raccoon) around the Root title in an autumn forest

3. Root

Woodland war where every side plays by different rules. The Cats build an empire, the Eyrie birds expand, the Alliance stirs up revolt and the Vagabond plays everyone off.

Players
2 to 4 players
Age
14+
Play time
60 to 90 minutes
Our teaching rating
Takes some explaining

Why it suits this: Cole Wehrle's woodland war looks cute and plays mean. Every side has its own rules and its own way to win: the Marquise de Cat builds an empire, the Eyrie birds expand, the Woodland Alliance stirs up revolt and the Vagabond plays everyone off against each other. Kyle Ferrin's art does a lot of the selling. It's 2 to 4 players, 14 and up, 60 to 90 minutes, and it takes some explaining, because each player is learning a different game.

Check price on Amazon for Root (opens in a new tab)

Details last checked 2 November 2026.

Scythe box: farm workers harvesting a wheat field while huge walking war machines stride through the smoke behind them

4. Scythe

Lead a faction across an alternate-history 1920s Europe with giant mechs on the map. There's plenty of fighting, but nobody gets knocked out, and most turns go on building your economy.

Players
1 to 5 players
Age
14+
Play time
about 115 minutes
Our teaching rating
Takes some explaining

Why it suits this: Jamey Stegmaier's Scythe is set in an alternate-history 1920s Europe, with Jakub Rozalski's giant mechs stomping across the map. There's fighting, but nobody gets knocked out, and most turns go on building up your economy. If player elimination is what spoils Risk for you, this fixes it. It's 1 to 5 players, so it plays solo too, 14 and up, about 115 minutes, and it takes some explaining.

Check price on Amazon for Scythe (opens in a new tab)

Details last checked 19 October 2026.

Star Wars: Rebellion box: Darth Vader's helmet and the Death Star over Luke Skywalker with a green lightsaber, the Emperor and AT-AT walkers

5. Star Wars: Rebellion

One player is the Empire hunting for the hidden Rebel base, the other is the Rebellion trying to hold out and win hearts. Big map, lots of miniatures, and missions led by film heroes.

Players
2 to 4 players
Age
14+
Play time
180 to 240 minutes
Our teaching rating
Takes some explaining

Why it suits this: Two sides and one big map. One player is the Empire hunting for the hidden Rebel base, the other is the Rebellion trying to hold out and build its reputation across the galaxy. There are more than 150 plastic miniatures and two game boards, and missions are led by heroes from the films. Corey Konieczka's game is 2 to 4 players, 14 and up, and takes 3 to 4 hours, so clear the evening.

Check price on Amazon for Star Wars: Rebellion (opens in a new tab)

Details last checked 2 November 2026.

Twilight Imperium Fourth Edition box: alien leaders and an armoured soldier in front of a space battle

6. Twilight Imperium Fourth Edition

The all-day space epic. Up to six players pick from 17 alien races and fight, trade and vote their way to the galactic throne on a map you build fresh each game.

Players
3 to 6 players
Age
14+
Play time
240 to 360 minutes
Our teaching rating
Hard to teach, so set aside time

Why it suits this: The big one, and it really is an all-day game: Fantasy Flight Games puts it at 4 to 6 hours. Pick one of 17 alien races, build the galaxy fresh from 51 tiles, then fight, trade and vote your way to the throne. The trading and politics matter as much as the fleets. Christian T. Petersen's game is 3 to 6 players, 14 and up, and it's hard to teach, so set aside time. One for the friend who's already said yes to a full Saturday.

Check price on Amazon for Twilight Imperium Fourth Edition (opens in a new tab)

Details last checked 2 November 2026.

Want something lighter for the whole family? See games like Catan and games like Monopoly. For more big thinky games, try our strategy board games. Buying one as a present? See board games for dads or board game gifts for board game lovers.

How we choose and check

We pick games for the situation, and ignore hobby rankings and hype. Player counts, ages and play times come from the publisher's own page or the box. If we can't confirm a detail there, we leave it off the card. The teaching rating is our own view from reading the rules, not a publisher figure. Nobody pays us to include a game. As an Amazon Associate we earn from qualifying purchases. See how we make money.